Showing posts with label player. Show all posts
Showing posts with label player. Show all posts

Friday, April 28, 2017

Archos Video Player v10 1 Apk Android

Archos Video Player v10 1 Apk Android


La aplicación aclamada Archos Reproductor de vídeo ofrece una experiencia de vídeo sin compromisos en tabletas, teléfonos y dispositivos Android TV.

*** *** Juega todo
- Reproducción de vídeos desde el ordenador / servidor / NAS (SMB, UPnP, FTP *, * SFTP)
- Reproducir vídeos de almacenamiento USB externo
- Videos de todas las fuentes integran a la perfección en una colección unificada
- recuperación automática de línea de películas y programas de televisión con descripciones cartel y escenario
- Subtítulos descarga Integrado
- Torrent de streaming * (archivos .torrent previamente descargados directamente pueden ser abiertos por la aplicación; en cuenta que ningún motor de búsqueda torrente se incluye en la solicitud)
*** Mejor jugador ***
- Acelerada por hardware de descodificación de vídeo para la mayoría de los dispositivos y formatos de vídeo;
- Multi-pista de audio y subtítulos de apoyo mutli
- Formatos de archivo compatibles: MKV, MP4, AVI, WMV, FLV, etc.
- Entre los tipos de archivos de subtítulos: SRT, SUB, ASS, SMI, etc.

*** *** TV amigable
- Dedicado interfaz de usuario "leanback" para Android TV
- AC3 / DTS pasante (HDMI o S / PDIF) el hardware compatible: Nexus jugador, NVidia SHIELD TV, Rockchip y Amlogic basado tv-boxes
- El soporte 3D con de lado a lado y los modos de reproducción de arriba abajo para televisores 3D
- Potenciador de audio para aumentar el nivel de audio de archivos mal codificados
- Modo nocturno para ajustar dinámicamente el nivel de audio
*** Navegar por la manera que le guste ***
- Acceso instantáneo a videos añadidos recientemente y reproducidas recientemente
- Examinar películas por nombre, género, año, duración, calificación
- Examinar los programas de televisión por temporadas
- Carpeta de navegación compatible, si lo prefiere el estilo de la vieja escuela ;-)

*** ¡Y mucho más! ***
- Compartir y realizar un seguimiento de lo que ha visto el uso de Trakt scrobbler * (ver http://trakt.tv/)
- Multi-dispositivo de vídeo en red hoja de vida
- Utilizar las descripciones y carteles de archivos NFO cuando estén disponibles
- Rescan programado de su contenido en la red (Leanback interfaz de usuario única)
- Modo privado: la grabación historial de reproducción desactivar temporalmente
- Para ajustar manualmente la sincronización de los subtítulos
- Para ajustar manualmente de audio / vídeo de sincronización
*: Sólo en sólo en versión premium / pagado.
Para obtener la versión completa de la aplicación (todas las características, sin anuncios) usted puede comprar la aplicación de pago o utilizar la opción de compra inApp en la versión gratuita (y seguir utilizando la versión gratuita).

En caso de que usted tiene un problema o una petición acerca de esta aplicación, consulte en nuestro grupo de apoyo Google+ en esta dirección: https://goo.gl/PXyUfM

Si experimenta cualquier problema con el hardware de decodificación de video se puede forzar el software de decodificación en las preferencias de la aplicación.
Archos Video Player es compatible con Android 4.0 y superiores
LINK DE DESCARGA
 MediaFire
 MEGA

Available link for download

Read more »

Monday, April 17, 2017

Archos Video Player v10 1

Archos Video Player v10 1



SBI Recruitment 2017

State Bank of India invites On-line application for the post of 06 Senior Manager (Law) in Specialist Cadre Officer. Apply Online before 07 January 2017.
Advt. No. : CRPD/SCO/CON/2016-17/13
Job Details :
  • Post Name : Senior Manager (Law)
  • No of Vacancy : 06 Posts
  • Pay Scale : CTC basis

Eligibility Criteria for SBI Recruitment :
  • Educational Qualification : Graduate in Law from a recognized university in India and a member of Bar Council of concerned State.
  • Nationality : Indian
  • Age Limit : 30 to 45 years As on 01.12.2016
Age Relaxation : 
  • For SC/ST Candidates : 5 years
  • For OBC Candidates : 3 years
  • For PWD Candidates : 10 years
Job Location : All India
Selection Process : Selection will be made on Online written Exam, Short listing and Personal Interview.
Application Fee : Candidates belonging to General/ OBC have to pay Rs. 600/-  through Online by using debit card/ credit card/ Internet Banking etc.
How to Apply SBI Vacancy : Interested Candidates may apply online through SBI website www.sbi.co.in between 22.12.2016 to 07.01.2017 and Candidates may also send Hard copy of Online application along with relevant documents (date of birth, educational qualification certificate, experience to State Bank of India, Central Recruitment & Promotion Department, Corporate Centre, 3rd Floor, Atlanta Building, Nariman Point, Mumbai – 400 021 on or before 15.01.2017.
Important Dates to Remember :
  • Starting Date for Submission of Online Application : 22.12.2016
  • Last Date for Submission of Online Application : 07.01.2017
  • Last Date for Submission of Hard Copy of Online Application : 15.01.2017
Important Links :
  • Detail Advertisement Link : http://www.sbi.co.in/webfiles/uploads/files/SCO_%20Recruitment_Ad_13_Eng_21122016.pdf
  • Apply Online : http://ibps.sifyitest.com/sbirsmldec16

RRB ALP Recruitment Notification Secunderabad Region 2016 17 Apply Online
To know job updates in FaceBook

FaceBook Group Facebook Page

Available link for download

Read more »

Wednesday, March 22, 2017

Archos Video Player 7 5 30 APK Android

Archos Video Player 7 5 30 APK Android



There is new California Senate budget language for online education funding for the UC system:  “Of the funds appropriated in Schedule (1), $10,000,000 is provided to increase the number of courses available to undergraduate students enrolled at the University of

California (UC) through the use of technology, specifically those courses that have the

highest demand, fill quickly, and are prerequisites for many different degrees. Priority

will be given to developing courses that can serve greater numbers of students while

providing equal or better learning experiences. The university shall ensure that the

courses selected for this purpose are articulated across all UC campuses offering undergraduate degree programs and shall additionally ensure that students enrolling and successfully completing these courses are granted degree applicable cross-campus transfer credit. The university will shall use these funds to enable make these courses to be available to all university undergraduate students systemwide, regardless of the campus where they are enrolled. The university should shall charge UC-matriculated students the same tuition for these courses that it charges them for regular academic year state-subsidized courses. Prior to the expenditures of these funds, the University shall submit a detailed expenditure plan for approval by the Department of Finance. The Director of Finance shall provide notification in writing of any approval granted under this section, not less than 30 days prior to the effective date of that approval, to the chairperson of the Joint Legislative Budget Committee, or not later than whatever lesser amount of time prior to that effective

date the Chairperson of the Joint Legislative Budget Committee, or his or her designee, may in each instance determine. By March 1, 2014, the University shall submit a report detailing the use of these funds and any outcomes that may be attributed to their use. The report shall include the university’s proposal for use of these funds in 2014-15.”


This new language aligns with UC’s new online Initiative (ILTI), except it requires the new online courses to be applicable for degree transfer credit at all UC campuses.  While the UC proposal only requires new courses to be transferable at two campuses, the state wants these classes to be system-wide.  Since ILTI is reliant on the governor’s funding, it appears that the initial call for proposals will have to be rethought, and this brings up the very difficult problem of system-wide courses. One unresolved issue is whether any of these transferable courses will give major or GE credit and who will decide on this issue. 


Complicating matters is the continuing battle over SB520.  The bill is being amended again, and this time it will be a strictly voluntary incentive grant system.  In other words, similar to ILTI, it will ask faculty to develop online courses, but they need to be available for transfer credit in all three segments.  Like the governor’s proposal, SB520 could represent a backdoor elimination of shared governance, campus autonomy, and the power of individual faculty senates and departments to accept or reject outside courses.   


Standing back, we see how the governor’s budget proposal, SB520, and the UC’s own online program are converging.  While UC thinks that it can control the process and make sure that each campus has control over its curriculum, the state is pushing for a radical restructuring of the system. Moreover, since no one has figured out how revenue will be shared between the campuses and who will pay for a student on one campus to take a course on another campus, this top-down imposition of shared online courses may cause major havoc in California’s higher education segments.  


Available link for download

Read more »

Monday, February 13, 2017

Archos Video Player v8 0 1

Archos Video Player v8 0 1


This looks like a nice person!

One of the most painful things about stepping away from blogging was the really cool games that came out in my absence that I never got the chance to pick apart.

I mean, the Are Video Games Art? argument is stupid, right? Of course theyre art. Just usually crappy art. Art is helped by careful criticism. So I want to go over a bunch of games and pick them apart.

(Standard Spoiler Warning: There will be spoilers. So what? Were trying to have Real Talk about art here, which means looking at the whole thing. So put on your grown-up pants, come along, and dont freak out.)

The first game I wanted to talk about was Spec Ops: The Line, a game that looked like a totally bog-standard Call Of Duty clone, suffered for it sales-wise, and became a cult classic by being something infinitely more cool and weird.

How On Earth Did This Thing Get Green-Lit?

Spec Ops: The Line is an enjoyable, competently made Call of Duty type shooter, with most of the focus being on the single-player campaign. (Reviews of the multiplayer part would be difficult, as it would require more than one person to have ever played it.)

This is really important to remember when reading what follows ... Its a fun game. Good shooting sections, clever design, some really nice vehicle bits. Its not artsy-fartsy. It plays.

Its greatness comes from the fact (and this is where Ill start to lose people) that its not just a game but commentary on both the state of video game storytelling and the way people play games without really thinking about what theyre supposedly doing.

In any contemporary shooter, youre generally given a long hallway, a vaguely designed mission, a half-assed story, and a bunch of people to shoot. And you do. You trudge forward, center little images of human beings in your crosshairs, and blow them away. Then you get more half-assed story, shoot more simulated people, and it soon becomes hypnotic and repetitive. Soon, its just a reflex. People. Shoot. People. Shoot.

I am in no way part of the Fox News hysteria about how this process manufactures spree killers, but isnt it just a little bit weird?

This trend is still continuing. We are still trying to find the limit to the horrors gamers will enact if thats what it takes to get to the next mission.

Spec Ops: The Line takes this process and completely turns it on its head, telling the story of a group of soldiers who start to reflexively kill people, and the nightmare that results.

Call Of Duty On Shrooms

You start out as ordinary soldiers, on an ordinary mission. Then, as the game progresses, it gets more violent, the missions more questionable and vague. At the same time, everything about the framing of the game gets more bizarre and hallucinatory (the best touch, in my opinion, being the increasingly hilarious and disturbing loading screen tips).

The most commonly cited example: At one point, there is an artillery section highly reminiscent of the Death From Above bombing mission in Call of Duty 4: Modern Warfare.  Its flashy and fun. Then, immediately after, you wander the land you shelled and see the results. And its ... not OK.

(By the way, you get several chances to choose whether or not to commit atrocities. I always chose to. You dont play a game like Spec Ops: The Line to NOT commit atrocities.)

Its become an industry joke that every new Call of Duty game has to have some bit thats allegedly surprising and shocking. You can take every shocking bit in every Call of Duty game, wrap them up in a ball, and its still playschool recess next to Spec Ops: The Line. That is because war, and we should occasionally pay at least lip service to this fact, is actually quite horrible.

The game has a real, visceral emotional punch, which is understandable, considering its source material.

The horror. The horror.

We All Stand On the Shoulders of Giants

Spec Ops: The Line is one of many, many interesting retellings of Joseph Conrads classic novel, Heart of Darkness. I believe that if you put an infinite number of monkeys with an infinite number of typewriters in a room, they will come up with a retelling of Heart of Darkness in about 2 seconds.

(Even I tried my own Heart of Darkness homage, and it turned out quite well, though it strayed so far from its inspiration as to be unrecognizable.)

The basic Heart of Darkness template is a simple one: Agent A of Law/Order goes off into some sort of wilderness and is seduced by Chaos/Power. Agent B of Law/Order is sent after Agent A to try to control him/her/it. There is a harrowing journey through the wilderness, and Agent B (Law/Order proxy) finally confronts Agent A (Power/Chaos proxy). Awesome drama happens.

Its a terrific story model, and theres a lot of meat on it. The final showdown between these two models of civilization always has a ton of punch, which is why my one problem with Spec Ops: The Line is a big one.

And it turned out he was a robot the entire time. Storytelling!

I Hate Wacky Surprise Endings

As I played Spec Ops, I thought, again and again and again, "I know youre building up to a wacky surprise ending. PLEASE dont have a wacky surprise ending."

It had a wacky surprise ending.

These things are a curse. They lie to the player. They obscure character development. Ill write more about this in another post, but Ill get to the meat of it here. The real problem with it, in this game, is that its such a less interesting choice.

Turns out, much of what happened was a hallucination of the main character. (YAWN! Things that didnt happen are always less interesting than things that did happen.) The rogue Colonel Konrad youve been hunting, who has been effectively taunting you this whole game? Hes dead.

So Im spending this whole game at the edge of my seat, waiting for this epic confrontation between your character and this awesome rogue soldier. Instead, the game ends with one crazy asshole in a room talking to himself.

Two engaging characters in conflict of any sort (even if theyre only arguing about whether cake is better than pie), will always be more interesting than one crazy asshole talking to himself.

But Lets Not Go Overboard

Its a terrific game. Its fun, its full of awesome little touches, and it brings something unique to the most tired of genres. It feels truly fresh, and I think its required playing for people who take this design wonk stuff seriously.

Next game, to be written about someday: The Last of Us. You dont think I can go without talking about that one, do you?


Available link for download

Read more »