Showing posts with label escape. Show all posts
Showing posts with label escape. Show all posts

Monday, February 27, 2017

Athlete House Escape Walkthrough

Athlete House Escape Walkthrough


Here is the Athlete House Escape Walkthrough.  Athlete House Escape Solution.   Full walkthrough solution with detailed explanations, screen-prints, and step by step instructions on how to escape from the Athletes House... alive!



About Athlete House Escape: The 496th escape game from 123bee.com Just imagine!!!! You got once in a life time opportunity to meet your favorite athlete. With full enthu, you get ready and went to the athletes home. When you stepped in, the door gets locked automatically and no one was there. You got baffled!!. You must escape from the house before your favorite athlete arrives else he may think bad of you. Use your wits to escape. Have a great escape!!!   Play the game here.   This is a medium-easy point-and-click room escape game.  This walkthrough will make it a walk in the park.  Without the walkthrough you can expect to play between 20 minutes and 1 hour to escape.


Athlete House Escape Walkthrough Starts Here:
You start in the lounge of the Athletes house.

Take the ice skating shoes on the shelf to the left of the television set.
Take the tennis ball from the coffee table.
Take the dumbbell weights from the shelf
Take a trophy cup from the shelf

Open the drawer below the television set, then take the chart.

Go right to the brown bedroom.

Take the basket ball from the floor.
Take the dumbbells from the floor.
Take the tennis bat from the bed

Open the closet and take the soccer ball.
Open the drawer on the right and take the number 11 billiard ball.

Go right to the purple bedroom

Take the dumbbell from the floor.
Take the takraw ball from the left bed-side table
Open the bottom drawer of the left bed-side table then take the football inside.
Open the right-most drawer and take the number 5 billiard ball.

Go right to the kitchen

Take the dumbbell next to the stove.
Take the softball from the top drawer under the stove.
Take the bowling ball from the middle drawer under the stove.
Take the number 10 billiard ball from the bottom drawer under the stove.

Go left to the purple bedroom.
Zoom in on the billiard balls above the bed
Add the 5, 10, and 11 billiard balls.  (hint: each ball has a specific spot)

Take the silver key.

Zoom in on a dumbbell.
Add the others.
From small to big  (or far to near) you will get green, red, purple, black

Zoom in on the locked drawer on the right with the green strip.
Change the colors to green, red, purple, black

Take the blue key.

Zoom in on the trophy
Turn it up
Move the beans
Get the purple key inside.

Look at the chart.  Open it up:

If you read from top to bottom you get:
Tennis
Basketball
Football
Iceskating

So,
Zoom in on the tennis bat, add the basketball, football, and ice skates.

See the numbers 8529 (order of the chart from top to bottom)

Go to the kitchen
Zoom in on the cupboard with the combination lock

Take the charcoal key.

Go to the brown bedroom.
Zoom in on the puzzle on the locker above the bed.
Insert the 5 balls

Take the red key.

Go left to the lounge.
Zoom in on the locker with the 5 key slots.
Insert the 5 keys

Take the front-door key.

Zoom in on the front door
Unlock using the front-door key

You have escaped form the Athletes house!
Well done on a great escape.

Hope you enjoyed my walkthrough.


Available link for download

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Wednesday, February 8, 2017

Automated Room Escape Walkthough

Automated Room Escape Walkthough


The Automated Room Escape Walkthrough.  Automated Room Escape Solution.  Here is the full step-by-step guide that will help you solve the game: Automated Room Escape.  This walkthrough contains detailed explanations, tips, tricks, and all the help you need to succeed with confidence.



About Automated Room Escape:  You are trapped inside a room with all sorts of electronics.  The door is locked by a fingerprint scanner so you will need some finesse to escape.  You can play automated room escape here from freewebarcade.com.

Automated Room Escape Walkthrough Starts Right Here!
You start in the PC room:


Look in the dustbin and get a piece of paper.
Open the CD player on the PC, then take the blue compact disk inside the player.

Zoom in on the CD player next to the monitor.
Insert the compact disk.
Open the top by pressing the 5 buttons from left to right

Take the hand glove.

Go left

Zoom in on the car toy.
Open the car and take the battery.

Notice the picture

"Right one is left"
Take the nail  from the top

Go left

Take the torch form the top of the closet.  Hint: From the room view, zoom in once on the closet.  With both doors still closed, zoom in on the top.
Use the battery on the torch to load it.

Take the pen, and pieces of wood from the top of the drawers.
Take the brush form the middle drawer.
Open the closet and take the scissors

Zoom on on the piece of paper
Use the pen to fill it with ink.

Zoom in on the glove
Use the scissors to cut off the thumb

Zoom in on the piece of wood
Add the thumb-part of the glove over the wood

Go left

Zoom in on the box next to the fingerprint scanner
Open the box
Notice the fuse is missing

Open the box with the nail
Take the packaging tape inside.

Go left
Zoom in on the circuit box under the monitor
Take out the fuse cable

Zoom in on the keyboard
Turn it around
Use the nail to open the back cover

Take the silver key.

GO left to the room with the closet and set of drawers
Open the left door of the closet
Zoom in on the safe
Open the safe using the silver key

Take the latent powder.

Zoom in on the latent powder
Dip the brush in it.

Switch on the torch
Now as you walk around the rooms, you will see fingerprints all over the show.
Remember the word "right one is left"
So search for a left hand!  (Thumb on the right)

I found one in the room with the finger print scanner,  3 hands up from the wooden box on the floor.
Zoom in on the left-hand
After you zoom in once, find the left hand again and zoom in
Zoom in once more
Use the powdered brush on the thumb

Zoom in on the packaging tape
Use the scissors to cut off a piece
Use this piece to retrieve the finger print

Zoom in on the piece of paper that you covered with ink
Place the tape with the print on the paper

Use the piece of wood on the print to get the fingerprint of the glove-on-the-wood


Open the box next to the finger print scanner
Insert the fuse cable

Use the wood with the glove on the fingerprint reader

Open the door!

Well done on a great escape.
Hope you had joy using my walkthrough



Available link for download

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Tuesday, February 7, 2017

Avernum Escape From the Pit Is Out

Avernum Escape From the Pit Is Out



We have released our newest game, Avernum: Escape From the Pit, for the Macintosh. As I have written before, it is a ground-up rewrite of one of our earlier games that desperately needed it. Weve tried to put a lot of cool new graphics, design, and polish into it. A big demo is available, and the Windows and iPad versions should be out in April.

This is a rewrite of the first game I ever wrote for money, Exile: Escape From the Pit, which first came out in January of 1995. It has been fascinating to go back to my first full-length design. Id forgotten how weird and silly my work could get.

A few examples:

Huge, Sprawling World.

Skyrim has provided a fresh reminder of how much people love a huge, sprawling world full of details, cul-de-sacs, and side quests to get lost in. When I started out, I made games like that. Avernum is really, really big. Its possible to wander out into the wilds, get lost, and be eternally distracted by all the stuff you can do and dungeons you can explore. I was heavily inspired by the early Might and Magic games, some of the first games that really tried to overwhelm you with a huge world.

I love games like this. However, writing them is difficult for the obvious reason: A huge world takes a lot of work and a lot of energy. Im old now, and I dont have the limitless drive I used to. I tend now to write smaller, more focused games. Less terrain to explore, but with a more intricate story.

Three Game-Winning Quests.

I am constantly accused of never innovating, and this vexes me. I have worked hard to try new things in my RPGs and stretch the genre, and Ive been doing this from day one.

Example: Avernum doesnt have one storyline. It has three. The game has three long, arcing, game-winning quests, each of them almost entirely separate from each other. It is possible to achieve one of them, say escaping the underworld, be told you have won, pat yourself on the back, and never realize that the game still has two epic storylines remaining.

They arent three different endings. They are three different games.

I did two games this way, and Ive never seen another RPG that does the same thing. I eventually let it go to focus on more detailed single stories, but I still think it was a really cool idea.

Odd Humor.

In my spare time, I have had some success as a writer of humor. My games have always had funny elements, some more than others. Avernum contains some bits that are so weird and off the wall that I could never see myself doing now. I dont want to give precise examples, but if you play the game for more than a little youll start to see what I mean.

Years Pass. Nothing You Can Do About it.

Since 1995, my work has gotten a lot tighter, more controlled, and generally less eccentric. This has been both good and bad. Its also unavoidable. Im older and more experienced now, and that sort of fresh, unfocused enthusiasm is just not available to me anymore. I still write good games (or, at least, games that sell), but my changing tastes and increasing age have made me unable to do some things and more able to do certain new things.

For example, if you tried Avadon: The Black Fortress and didnt like it, Im sorry. That is the sort of game I write now. This will change. Five years from now, Ill do something entirely different. (I really, really want to return to open-ended non-linear games at least once before I retire.) But for now, thats it. If you hate my new games, then there is nothing I can do about that.

But, if you dont like the new stuff, I suggest trying Avernum. Its old-school, and its really neat. I hope you like it.

(And Ill post a link to this article in April when the versions for the other platforms come out.)

Available link for download

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